Blender to Papervision3D (Collada)
The purpose of this tutorial is to identify a viable pipeline for the production of 3D assets in open-source modelling tool Blender, for use with open-source Flash 3D api Papervison. Basically I mean to describe a method of getting an asset from Blender into PV3D, in a reproducible and consistent fashion.
This tutorial covers the export of static UV textured models for Papervision 2.0 (Great White branch) using the Collada (.dae) open format.
