Blender to Papervision3D (Collada)

The purpose of this tutorial is to identify a viable pipeline for the production of 3D assets in open-source modelling tool Blender, for use with open-source Flash 3D api Papervison. Basically I mean to describe a method of getting an asset from Blender into PV3D, in a reproducible and consistent fashion.

This tutorial covers the export of static UV textured models for Papervision 2.0 (Great White branch) using the Collada (.dae) open format.

Posted at 7am on 07/20/08 | 1 comment | Filed Under: ActionScript Development read on